A Different Route

So as I’ve told before I wanted to get Ducktales Remastered and I did in August. I have always been a huge fan of Disney and Disney games, I played loads and loads of them on my old Sega console, and when they announced a remake of Ducktales I was ecstatic. I love the game even more so now because I can save inbetween levels and don’t have to keep playing untill all my lifes are lost, one of the downside of really oldschool gaming. This allows me to just pick a level, take about 30-45 mins to finish it and then quit the game when I don’t feel like doing another level after that. It’s a really nice way to play games when you’re used to being in games in an everchanging world where you don’t really have levels to finish but rather characters to develop.

The concept of picking a level (or more) and finishing that off with an endboss is really very old. It’s how all videogames work(ed), look at Super Mario, Sonic, practially all Disney games, Crash Bandicoot, Rayman and many more. However with recent day gaming the developers kind of let go of this and replaced levels with missions that you have to complete in a continuous game. This concept is ofcourse not very new either, it’s what most RPG’s like Zelda, Final Fantasy and Pokémon are based on. You live from mission to mission, making the character you play with better by fitting them out with new gear or new spells so you can take on harder missions while keeping the game in a continuous flow.

What this means for me as a person is that with most games I own, which are RPG’s, I find it very hard to get into the game properly since it takes a while before you can do truly amazing things on your character but I also find it hard to step out of a game once I’ve properly dove into it. I see it with most of the MMO(RPG)’s I play where I can get lost in for hours and suddenly realize that I haven’t done anything I was supposed to do and then berate myself for gaming too much. I don’t have this problem with level/endboss based games. I can start up Ducktales for instance, pick a level, do a boss, shut down and go do something usefull. This because you don’t really “evolve” during the course of the game. The skillset of the character you play stays mostly the same throughout the game, you can earn power-ups in the levels you play but other than that there’s no time commitment when it comes to developing your character and I’ve found out that this gives me a lot of peace and enjoyment when gaming. Progress is easier measurable, aka I’ve finished 3 out of 5 worlds in Ducktales now 2 more to go and the endboss and then I’ve finished the game, and it’s easier to get into and out of the game. You can say for yourself: I’ll just do this level and then I quit and that feels good to me. I can decide for myself what I want to do in how much time and not have the feeling that I need to keep playing for 5 mins longer so I can get an upgrade or level up and unlock a new spell. It just doesn’t exist in level based games and that gives me much enjoyment right now.

This doesn’t mean that I’ll throw out all of my other games, but in my current mindset I will probably be focussing on playing a lot of Ducktales on my PC and level based games on my PS2 (Crash Bandicoot, Spyro and more) and 3DS (Super Mario). I’ll probably post here for now about these games that I play and maybe I’ll get back to posting about MMO’s and League of Legends on a later time.

For now I’ll leave you with another picture of Ducktales, one specifically to show how the new models look compared to the old game. I love what they’ve done to this game and I hope they will remake more Disney games in the future and let me relive my Sega childhood!

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